street fighter ii': hyper fighting
RELEASE DATE (dd/mm/yy): --/12/92
ARCADE SYSTEM BOARD: CP System (CPS-1) [CPS-1 No. 24]
HARDWARE: Motorola 68000, Zilog Z80, Yamaha YM2151, OKI MSM6295
PLAYABLE CHARACTERS: Twelve (12); Ryu, E. Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog, Vega, Sagat, M. Bison
NON-PLAYABLE CHARACTERS: Nought (0)
COLOURS PER CHARACTER: Two (2); any attack button, START
NUMBER OF STAGES: Twelve (12); Suzaku Castle (Japan [Ryu]), Edo Hot Baths (Japan [E. Honda]), Amazon River Basin (Brazil [Blanka]), Certain Air Force Base (U.S.A. [Guile]), Battle Harbor (U.S.A. [Ken]), Peace Road Shopping District (China [Chun-Li]), Grand Factory (U.S.S.R. [Zangief]), Maharajah's Palace (India [Dhalsim]), Las Vegas (U.S.A. [Balrog]), Fighting Barroom (Spain [Vega]), Ayuthaya Ruins (Thailand [Sagat]), Ramayana Temple (Thailand [M.Bison])
BONUS ROUNDS: Three (3); Car, Barrels, Oil Drums*
* Replaced with Bricks bonus round in home ports
CREDITS:
Planner: Nin (Akira Nishitani), Akiman (Akira Yasuda)
Character Designer: S.Y (Satoru Yamashita), Ikusan.Z, Sho (Masae Okano), Erichan (Eri Kimoto), Pigmon, Katuragi, Mak!!, Manbou (Sayuri Shintani), Ballboy, Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S'Taing (Shinji Sakashita), Nissui (Asaeda Nishitsuji), Buppo, Ziggy, Zummy, Nakamura, Okazaki
Programmer: Shin. (Shinichi Ueyama), Marina (Seiji Okada), Macchan (Yoshihiro Matsui), Ecchro! (Motohide Eshiro)
Sound: Shimo-P (Yoko Shimomura), Oyaji-Oyaji (Isao Abe)
Design Support: D.James (James Goddard)
Special Thanks: CBX (Yukio Arai) and Poo (Noritaka Funamizu), Kanekon (Kiyomi Kaneko), Shono. (Takashi Shono), Hirakin., Nac Kai, Erlingr Ogachy, Zenji., Super'Cheap'Joe
CONTEMPORARY PORTS:
Capcom Power System Changer
Sega Genesis/Mega Drive as part of Special Champion Edition
Super Nintendo Entertainment System ported as Street Fighter II: Turbo